In our case, that translates to Franchises (set up at Sources) and Roads between the Spawn, Sources, and Controller. The first thing I’d like to see is the room planning layout. I’d like to have a “heads up display” on the map with the most relevant data - perhaps several, to drill down to details of specific subsystems. Others I have to navigate through the object hierarchy, as boardroom. Some of these I’ve set up with a global shortcut function that I can call from the console, as officeReport (). The TaskManager has a different report that lists reports, tasks, and idle minions. For example, there’s a general Office report that lists the status of each subsystem (OFFLINE, MINIMAL, NORMAL, or PRIORITY) and shows scan reports of surrounding territories. I have some rudimentary reports in the console, which generate tables of data. But this poses a problem of its own: how can we see what the Grey Company sees? There are still some issues we need to tune, to make sure the energy is being carted where it needs to go and used effectively. Here’s the GitHub repo if you’d like to follow along.Ĭreeps have successfully left the room and started mining! The Grey Company’s view of the world has expanded beyond its borders. The article below describes the AI in its current state: I’m still expanding and refining my codebase.
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