![]() KOF IV unfortunatly decided to ship whit PS2 early PS3 grafics and this turned of a lot of people.Īnd it also came to PC a year late but still cost full price.Īnd on top of this it decided to drop the ex moves XIII had in favor of them only being ussable in max mode limiting the use of the same outside of max combos unlike what XIII had. Kof XIII fixed all the isues that XII had but unfortunatly it lost a lot of good will becose of XII and it whas unfortunatly late to the party on pc but still managed to get a lot of peple playng it becose it didnt cost a lot. KOFXII had barbones days one content and for we reason droped the cool tag mehanick from XI.Īnd the fact it had barebones offline content wuld not have gone so bad if its online whas not borderline unplayble becose of its bad netcode. ![]() It just feals like the game is forcing people to lern 3 chaeacters insted of having a real reson for using 3 characters. I also doesnt help that the game forces teams but rearly has acual team game mehanicks. Prblem whit kof is thats its contantly tryng to reinvent the wheel.Īnd they also constnaly do big franchise killing moves. Some kof games are way above what SF could diliver.
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